Howl
Turn-based tactical folktale, which I supported with level design.
The Project
In Howl the player moves across a grid-based board, predicting the actions of enemies, and acting accordingly.
The unique artstyle, termed 'living ink', paints the story as the player progresses.
Howl was developed as an original IP by Mi'pu'mi Games, that I supported as level designer.
Find out more here.
Contributions
- Provided Level Design support
- Assisted with prototype development
- Assisted with playtesting organization
- Playtested and provided feedback