Portfolio

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'Level Art' Paintover by Jotun Games
TBA

Heirs of Eternity

Roguelite squad-tactics game, which I supported as a Technical Game Designer in its prototyping phase.

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'Billie and Scrimshaw' Screenshot by Giddy Goat Games
TBA

Billie Bust Up

3D platformer, blending music, magic, and adventure, which I supported as a Technical Game Designer.

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Screenshot by Question Games
2024

South Park: Snow Day!

3D Co-op Action game, which I supported as UI/UX designer for the console port.

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Screenshot by Ubisoft Entertainment
2024

Skull and Bones

Open World naval action RGP, where I assisted as UI/UX designer.

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'View of a city' Screenshot by Ubisoft
2023

Anno 1800 - Console Edition

City-building RTS, which I supported as a UI/UX Designer for its port to console.

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Screenshot by Mi'pu'mi Games
2023

Howl

Turn-based tactical folktale, which I supported with level design.

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3 Screenshots of the app by Dopavision
2022

MyopiaX® / Looking Good

Medical puzzle game that slows progression of myopia in children, for which I was the Lead Game Designer.

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The Settlers Online landing page by Ubisoft Entertainment
2021

The Settlers Online (WebGL port)

Freemium browser game, where I acted as Lead Designer for the port from Flash to WebGL.

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Screenshot by Mi'pu'mi Games
2020

The Flower Collectors

A detective adventure game set in 1977 Barcelona, where I provided additional game design.

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A photo of a player playing the game on a large touchscreen, by Red Bull
2016

Red Bull Mind Gamers Challenge

Platform- and season-spanning co-op game, which I shaped as Lead Game Designer.

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Screenshot by Mi'pu'mi Games
2016

The Lion's Song

Narrative adventure game set in the early 20th century, which I supported as a game designer.

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