Skull and Bones

Open World naval action RGP, where I assisted as UI/UX designer.

Screenshot by Ubisoft Entertainment

The Project

Skull and Bones features naval PvP battles, a large open world, and extensive ship-building mechanics.

Mi'pu'mi games supported the Ubisoft Berlin and Ubisoft Singapore teams with development, where I assisted as UI/UX designer.

Find out more here.

Contributions

  • Working closely with Design
  • Using a node-based editor and visual scripting
  • Implementing mockups and designs
  • Playtesting the game and providing feedback