Skull and Bones
Open World naval action RGP, where I assisted as UI/UX designer.
The Project
Skull and Bones features naval PvP battles, a large open world, and extensive ship-building mechanics.
Mi'pu'mi games supported the Ubisoft Berlin and Ubisoft Singapore teams with development, where I assisted as UI/UX designer.
Find out more here.
Contributions
- Working closely with Design
- Using a node-based editor and visual scripting
- Implementing mockups and designs
- Playtesting the game and providing feedback